Nice game! I really enjoyed the trial-and-error type of thing, but I'd be curious what might happen if certain things stayed constant between levels, and you could use knowledge gained from previous levels to help you in future ones? Also - one bug - if you click dump while holding the pipette, the pipette teleports to the middle of the screen but doesn't drop, so its offset from the mouse. Maybe if you continue working on this, you could just make the cursor a pipette instead, and then you wouldn't have to worry about picking it up and putting it back down? Anyway, I loved how you made it a mix between a chemistry experiment and a logic puzzle - I'm really curious just how complex it could get! And having to find something to combine with explodium is such a genius goal to have in every puzzle! It's like I'm defusing a bomb, but without the time pressure :)
Hey thanks for the feedback! Sorry about the bug-- for the time being, you should be able to right click again and release the pipette, even if it's offset. I'm having trouble with the editor rn so I can't fix it just yet :( My goal is to create a first person 3D game where you have to explore the lab to find the clues and chemicals, and as the riddles become more complicated there are more tools and machines you have to use to solve them. It's going to be a while until I become skilled enough with unity for that tho! :)
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Nice game! I really enjoyed the trial-and-error type of thing, but I'd be curious what might happen if certain things stayed constant between levels, and you could use knowledge gained from previous levels to help you in future ones? Also - one bug - if you click dump while holding the pipette, the pipette teleports to the middle of the screen but doesn't drop, so its offset from the mouse. Maybe if you continue working on this, you could just make the cursor a pipette instead, and then you wouldn't have to worry about picking it up and putting it back down? Anyway, I loved how you made it a mix between a chemistry experiment and a logic puzzle - I'm really curious just how complex it could get! And having to find something to combine with explodium is such a genius goal to have in every puzzle! It's like I'm defusing a bomb, but without the time pressure :)
Hey thanks for the feedback! Sorry about the bug-- for the time being, you should be able to right click again and release the pipette, even if it's offset. I'm having trouble with the editor rn so I can't fix it just yet :( My goal is to create a first person 3D game where you have to explore the lab to find the clues and chemicals, and as the riddles become more complicated there are more tools and machines you have to use to solve them. It's going to be a while until I become skilled enough with unity for that tho! :)
Fixed!